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Virtual Realms: Videogames Transformed

Virtual Realms: Videogames Transformed

Tue - Thu:

10.15am, 11.45am, 2.45pm & 4.15pm


Suitable for:
9 years and above (Maximum group size: 40 pax)

Notice:

Advance booking of at least 5 working days is required to enjoy special group rates



Price

S$100 per session

 

Step into the realm of the videogame in a series of playful and immersive installations that will take you on a journey through new sonic landscapes and exciting kaleidoscopic worlds.

With its global premiere at ArtScience Museum, Virtual Realms: Videogames Transformed pairs six of the world's most acclaimed video games from the screen to the gallery, this exhibition presents 21st century game design as a unique form of contemporary art.

The game developers at the centre of the exhibition are KOJIMA PRODUCTIONS (makers of the hit videogame DEATH STRANDING), Enhance (Tetsuya Mizuguchi and team behind Rez Infinite and Tetris Effect), thatgamecompany (authors of the meditative game Sky: Children of the Light and Journey), Tequila Works (the studio that made Deadlight and RiME), Media Molucule (makes of LittleBigPlanet and Dreams) and David OReilly (artist and creator of the games Everything and Mountain).

Each developer has partnered with a different media artist or design studio including Rhizomatiks, FIELD.IO, The Mill, Marshmallow Laser Feast, onedotzero and The Workers to create six new commissions each driven by a distinctive theme: SYNESTHESIA, UNITY, CONNECTION, PLAY, NARRATIVE and EVERYTHING.

Virtual Realms: Videogames Transformed is curated and organised by the Barbican, London with the celebrated game designer Tetsuya Mizuguchi as guest-curator.

The exhibition is a co-production with ArtScience Museum, Singapore and Melbourne Museum and is made possible with the support of HP Inc., Vicon, Epic MegaGrants and London Symphony Orchestra.

Curriculum links:

ArtScience at School

ArtScience at School: Margins: drawing pictures of home

Virtual Realms: Videogames Transformed exhibition reimagines video games as an art form in gallery spaces. We will focus on the play-centric aesthetics of the game where we will virtually enter these large-scale installations that are products of collaboration between some of the world's renown game develops and leading media design studios through six chosen themes. Learners will witness how video games can tell stories which reflect our world, challenge societal norms and ultimately bring communities together.

The one-hour session comprises of:

1. An introduction of

  • ArtScience Museum's educational mandate
  • Online Learning Content
  • Exhibition Realms

2. A Discussion around these topics

  • Games as a Set of Rules
  • Play in Games
  • Games as Culture
  • Parts of a Recorded Tour to give a sneak preview of the Exhibition Realms

3. An Interactive Segment

To order to participate in ArtScience in School, you need a:

  • Strong internet connection
  • Sound and projection system
  • Laptop or desktop with access to online conference platform

Virtual Tour

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View Virtual Realms: Videogames Transformed through the eyes of our Education Specialist, Radhiah, as she takes you through six immersive realms - each designed by leading game designers and media design studios.

Immerse yourself in a multi-sensorial experience that paves the way for a future where videogames continue to push boundaries and look into ways people can enjoy gaming together in a communal environment.

Our Partners

The Barbican

A world-class arts and learning organisation, the Barbican, London pushes the boundaries of all major art forms including dance, film, music, theatre and visual arts. Its creative learning programme further underpins everything it does. Over 1.1 million people attend events annually, hundreds of artists and performers are featured, and more than 300 staff work onsite. The architecturally renowned centre opened in 1982 and comprises the Barbican Hall, the Barbican Theatre, The Pit, Cinemas One, Two and Three, Barbican Art Gallery, a second gallery The Curve, foyers and public spaces, a library, Lakeside Terrace, a glasshouse conservatory, conference facilities and three restaurants. The City of London Corporation is the founder and principal funder of the Barbican Centre.

Barbican

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Melbourne Museum

Melbourne Museum is the largest museum in the Southern Hemisphere, offering unparalleled insight into Victoria’s histories, cultures and natural environment from a range of perspectives. Behold globally-recognised exhibitions such as First Peoples, Te Vainui O Pasifika, Bugs Alive!, 600 Million Years, The Mind, Dinosaur Walk, and Forest Secrets, along with brilliant temporary and touring exhibitions from near and far.

Located in the iconic Carlton Gardens and designed by Denton Corker Marshall, this iconic structure houses spaces such as Bunjilaka Aboriginal Cultural Centre, Te Pasifika Gallery, the Forest Gallery, the Science and Life Gallery, the Melbourne Gallery and the Pauline Gandel Children’s Gallery.

Museums Victoria is the umbrella organisation for Melbourne Museum, Scienceworks, Immigration Museum and IMAX Melbourne, as well as Museums Victoria’s largest collection item, the iconic UNESCO World Heritage-listed Royal Exhibition Building. Attracting in excess of 2 million visitors across all its venues, Museums Victoria is one of the most popular tourism attractions in Victoria.

Melbourne Museum

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